(as of Jan 24,2022 03:54:12 UTC – Details)
Cooper Hawke and the Secret of Phantom Island is the greatest video game nobody has ever played. The treasure-hunting adventure was supposed to set a new standard for gaming. Then, just one month before its release date, it fell off the face of the earth.
Now, for the first time, you get a chance to play the mysterious game – from the inside. As you outsmart enemies, solve puzzles, and explore the island's hidden areas, you'll discover that there's more to this game than the world realized.
Escape from a Video Game is an innovative pick-your-plot story that promises two adventures for the price of one! The main adventure builds critical thinking skills by rewarding young readers for solving puzzles and making sound choices with non-stop action and huge plot twists. Once readers beat the video game within the book, they'll get a chance to hunt for every possible ending. Finding all the book's endings reveals a code that readers can use to unlock a secret story online.
This series is both the perfect starting point for new readers of Dustin Brady and a rewarding return for fans of his Trapped in a Video Game series. New readers will quickly come to appreciate the page-turning action and hilarious writing that made Trapped in a Video Game a bestseller. Returning fans will enjoy exploring the world of the original series through a different perspective and uncovering more secrets about the mysterious video game company Bionosoft.
From the Publisher
Explore more from Dustin Brady!
Young gamers control the action in this interactive series from the bestselling author of Trapped in a Video Game. With more than 30 endings and an unlockable bonus adventure, this second book in the series promises hours of screen-free fun.
Kids who love video games will love this first installment of the new 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video games.
After Full Blast, Jesse Rigsby and his friend Eric has sworn off video games. But when Jesse is offered the chance to save his friend Mark, of course he says, “Yes.”
The robots are here and they’re not happy, at all. After accidentally releasing the robot villains from Super Bot World 3 into the real world, Jesse Rigsby’s got to figure out a way to make everything right before anyone gets hurt.
Alistair Gregory, the man who figured out how to put people into video games, is not what he seems. Jesse Rigsby is sure of that. Jesse’s sure of something else, too—he’s being watched.
Jesse and Eric have ten minutes to save the world. In those ten minutes, they’re supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it’s too late. Sound impossible?
Publisher:Andrews McMeel Publishing (September 1, 2020)
Reading age:8 – 12 years
Grade level:3 – 4
Item Weight:10.2 ounces
Dimensions:6 x 0.5 x 9 inches